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b-dragon
Joined: 21 Apr 2021
Posts: 477
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Posted: Fri Apr 05, 2024 3:24 pm
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Its a really good year for RPGs. Eiyuden looks pretty darn good. Honestly, if it even captures half the magic of Suikoden 2, I'll be well satisfied. My only issue with those games is how guide heavy they can be- and that was hardly unique to Suikoden. I'll be interested to see if the successor does away with that particular issue.
Speaking of guide-heavy...apparently SaGA: Emerald Beyond is doing something interesting with its demo- each console's available demo uses a different character's scenario. An odd decision, but appropriately idiosyncratic for that particular series. I don't know the new entry's gameplay at all, but I suspect quite a few folks are going to feel very frustrated by the demo. Particularly if the combat is its as "unique" as Scarlet Grace's. I look forward to my confusion.
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Bertram
Joined: 29 Mar 2024
Posts: 25
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Posted: Fri Apr 05, 2024 5:51 pm
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b-dragon wrote: | Speaking of guide-heavy...apparently SaGA: Emerald Beyond is doing something interesting with its demo- each console's available demo uses a different character's scenario. An odd decision, but appropriately idiosyncratic for that particular series. I don't know the new entry's gameplay at all, but I suspect quite a few folks are going to feel very frustrated by the demo. Particularly if the combat is its as "unique" as Scarlet Grace's. I look forward to my confusion. |
I'm a really huge fan of the original Romancing SaGa series and SaGa Frontier titles but I could just never get into the 3D SaGa games. Scarlet Grace's combat and overall shift was not appealing. And Emerald Beyond doesn't look any different/ Also maybe it's petty but the presentation feels really low-budget and cheap and kills a lot of my enjoyment.
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Silver Kirin
Joined: 09 Aug 2018
Posts: 1144
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Posted: Sat Apr 06, 2024 7:42 pm
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I find it a little bit sad that Final Fantasy VI's anniversary seems to have been overshadowed a lot by the release of FFVII: Rebirth, we could also argue that VII seems to overshadow all of the FF that came before and after, but it seems like Square-Enix still loves to reference the game feven to this day. I'd personally say that I think FFVI has the best look out of all of the pixel-based Final Fanasies and I think its graphics have aged a lot better than VII's. Now, some of the developers at S-E have said that they'd love to remake VI in the same way as they are doing the VII Remake project, but that it would take several years to do so. Honestly, I'd rather have some sort of HD-2D remake like the one they did for Live-A-Live or the Dragon Quest III remake that apparently is having development issues at the moment. I wish S-E would tone down the scope for some of their projects, I know that they want to fulfil players demands, but seeing how complicated and expensive game development is becoming these days, I think we'll see some projects crashing down some day. Though apparently there's a Final Fantasy IX remake in development which is reported to be not very ambitious, whatever that means.
Quote: | For lots of reasons, Square broke it off with Nintendo and shacked up with Sony for the subsequent Final Fantasy titles |
You know, I've seen some Final Fantasy VII retrospective videos that always touch on the breakup between Nintendo and Squaresoft, but I didn't realize how bad things got between both companies. Because, yes, many third-party developers went on developing tons of titles for the original PlayStation, but some companies like Capcom and Namco eventually made some N64 titles, but plenty of third-parties still made games for the Game Boy and Game Boy Color, but not Squaresoft. It's kind of amazing that during the Pokémon boom from the late 90s in which various companies made monster-catching gaames or ported some old RPGs to Nintendo's portables, like Enix did with Dragon Quest, Squaresoft didn't even think of making a Final Fantasy game or spin-off for the GBC, They were so angry at Nintendo that they instead opted to make games for the WonderSwan and they wouldn't return to make games for Nintendo until they merged with Enix.
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FinalVentCard
ANN Reviewer
Joined: 28 Oct 2018
Posts: 539
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Posted: Sat Apr 06, 2024 8:00 pm
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Silver Kirin wrote: | Honestly, I'd rather have some sort of HD-2D remake like the one they did for Live-A-Live or the Dragon Quest III remake that apparently is having development issues at the moment. |
Ye gods, an HD-2D FF6 would be so amazing to see. FF6's spritework and monster design definitely begs for it.
Silver Kirin wrote: | It's kind of amazing that during the Pokémon boom from the late 90s in which various companies made monster-catching gaames or ported some old RPGs to Nintendo's portables, like Enix did with Dragon Quest, Squaresoft didn't even think of making a Final Fantasy game or spin-off for the GBC, They were so angry at Nintendo that they instead opted to make games for the WonderSwan and they wouldn't return to make games for Nintendo until they merged with Enix. |
Big missed opportunity, yeah. The SaGa/Final Fantasy Legend games on GB are dated but they're still plenty amazing, Square could really have made something special with the GameBoy Color's extra oomph. Doesn't help that the Mana games had their start on the Game Boy with Final Fantasy Adventure...
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wolf10
Joined: 23 Jan 2016
Posts: 908
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Posted: Sat Apr 06, 2024 8:53 pm
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FinalVentCard wrote: |
Silver Kirin wrote: | Honestly, I'd rather have some sort of HD-2D remake like the one they did for Live-A-Live or the Dragon Quest III remake that apparently is having development issues at the moment. |
Ye gods, an HD-2D FF6 would be so amazing to see. FF6's spritework and monster design definitely begs for it. |
The FFVI Pixel Remaster already has a few memorable sections in HD-2D. They didn't do the entire game that way, but it's a nice tribute to the technical boundaries the game was pushing back in '93.
(The Pixel Remasters are great and everyone should play them.)
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 6087
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Posted: Sun Apr 07, 2024 5:54 pm
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Bertram wrote: | I'm a really huge fan of the original Romancing SaGa series and SaGa Frontier titles but I could just never get into the 3D SaGa games. Scarlet Grace's combat and overall shift was not appealing. And Emerald Beyond doesn't look any different/ Also maybe it's petty but the presentation feels really low-budget and cheap and kills a lot of my enjoyment. |
You could easily say the same thing about both the original and remasters of the Super Nintendo games SaGa games.
And I say this as someone who bought and played through both 2nd and 3rd Romancing Saga remasters.
Silver Kirin wrote: | Though apparently there's a Final Fantasy IX remake in development which is reported to be not very ambitious, whatever that means. |
I would assume not stretched across 3 separate games developed over a period of time.
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psh_fun
Joined: 22 Oct 2023
Posts: 59
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Posted: Sun Apr 07, 2024 6:33 pm
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BadNewsBlues wrote: | I would assume not stretched across 3 separate games developed over a period of time. |
I doubt they'd do that to 9 anyway. It's never had the Expanded Universe like 7 did to make it a Multiverse thing nor the popularity to justify milking it for 3+ games. Sometimes it's nice that your favorite entries aren't the big staples of a franchise so they get more faithful remakes/remasters.
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Northlander
Joined: 10 Feb 2009
Posts: 903
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Posted: Mon Apr 08, 2024 3:39 am
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You can say many nice things about Suikoden as a game, but I'm not sure where "strategic" comes from. At least I hope they don't mean the big battle segments, which was mostly just a rock/paper/scissors thing. And one that repeated too, so that if you failed catastrophically in the first attempt to the point where the game just game over'd you, you'd just have to make a note of which moves the opposition did and counter that on your reattempt. In fact, you might be worse off if you succeeded in the battle (as in "won it overall"), but had a few poor runs that lead to the deaths of even just one of your actual player characters.
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b-dragon
Joined: 21 Apr 2021
Posts: 477
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Posted: Mon Apr 08, 2024 8:47 am
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Northlander wrote: | You can say many nice things about Suikoden as a game, but I'm not sure where "strategic" comes from. At least I hope they don't mean the big battle segments, which was mostly just a rock/paper/scissors thing. And one that repeated too, so that if you failed catastrophically in the first attempt to the point where the game just game over'd you, you'd just have to make a note of which moves the opposition did and counter that on your reattempt. In fact, you might be worse off if you succeeded in the battle (as in "won it overall"), but had a few poor runs that lead to the deaths of even just one of your actual player characters. |
Given the phrasing, and the author's acknowledged lack of firsthand experience with the franchise, I'd imagine that we're just talking about the series "war" mechanics as a whole- which had progressed quite a way from the "RPS with gimmicks" of the first one. 2 was a stripped down SRPG, 3 was a board game, 4 was....look, I'll be honest, I don't remember much about 4 except boredom, and 5 was an RTS with Beavers of Doom.
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light turner
Joined: 13 Aug 2022
Posts: 148
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Posted: Tue Apr 09, 2024 12:18 pm
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BadNewsBlues wrote: | You could easily say the same thing about both the original and remasters of the Super Nintendo games SaGa games. |
Outside of maybe the sterile mobile UI in the remaster, Romancing SaGa 3 has some beautiful and gorgeous sprite-work both in the original and in the remaster.
But it's nothing exclusive to SaGa. You could say the same thing happened with Final Fantasy and Tales. In addition to 2D art and sprites tending to age a lot better than 3D does, low-budget 3D is a lot more noticeable than low-budget 2D. I view the modern SaGa games like I do the modern Ys games. Not terrible, but definitely a huge stray from the original games in terms of gameplay and it's easy to see why people wouldn't like them.
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