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Forum - View topicThis Week in Games - In Which We're Given Many Reasons To Smash That "Like" Button
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Greed1914
Posts: 4498 |
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Maybe I'm reading too much into it, but some of the way Atlus worded the last announcement for the 25th celebration made it sound like the release dates for some re-releases wasn't the note they wanted for the end. I kind of think there were delays behind the scenes and something bigger wasn't ready to go, so they set it aside for later. Then again, I'm not sure how much would have been needed for something like a simple, "We're working on Person 6" would have been needed. And I suppose companies are coming around to the idea that announcing a game years in advance has its drawbacks, like people being disappointed that some other announcement wasn't an update about that particular game.
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b-dragon
Posts: 477 |
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I think part of my hope with Atlus- likely in vain- is that Persona returns to adult main characters. Its perhaps what I liked most about Eternal Punishment, aside from "rumors remaking reality" as a narrative conceit. They were characters with issues my theoretically adult self could better relate to. The high school settings have a great narrative function, but I think they might be a bit played out, at least in my opinion.
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puggles
Posts: 16 |
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If you're referring to Kanji with the dying your hair thing then his hair is naturally black and he bleached it as a teenager to be a rebel. Teenagers are emotional and a lot of them are just acting out to be rebellious but they're actually dumb and don't know what they're doing or who they are. That's kind of the point of a lot of the characters so it's not them settling. It's them realizing their initial problems and grudges were done out ignorance and selfishness and not the right thing in the end. Kanji doesn't need to put on his cringy teenage tough guy act anymore so he grew up to becoming more comfortable wearing his glasses instead of contacts and not bleaching his hair. Yukiko's arc was just like a kid threatening to run away and then you ask them where they'll go and they have no answer so they sulk back to their room after being confronted with basic logic over emotions. The freedom she thought she wanted was just some Holden Caulfield melancholy. In the end she grew up to be her own powerful woman running a business and in charge of her own life and showing her fears were misplaced and had no logical reasoning. None of the characters are in the right initially. It's about them realizing that and maturing. |
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BadNewsBlues
Posts: 6087 |
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To be fair much like Mario having an Italian accent the character was never shown in games early on eating chili dogs. Same way Knuckles was never shown eating grapes
Come on it’s not like he’s Yusuke or Morgana.
I was under the impression that Sae from 5 was a technical compromise since she’s the only female character who you can’t romance (just like the old lady from 4) eventhough she’s also a social link/confidant. |
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AQuin1904
Posts: 267 |
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I love what I've experienced of Persona 2's characters and story, but the gameplay is such a boring grind that I can't bring myself to actually finish the thing. Setting the remakes to easy makes it a little better, since you can completely ignore negotiations (which ultimately boil down to a massive time-sink periodically worsened by random elements) by never upgrading your personas, but it's still a slog. Maybe one of these days I'll use a cheat engine or something to skip the random battles entirely and see how it feels then.
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AiddonValentine
Posts: 2253 |
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Well, those are some deep cuts from Urusei Yatsura. David Production are definitely nerds.
Anyway, we also got a bunch of Bayonetta 3 stuff yesterday with a new trailer, and a Japanese-only trailer: https://www.youtube.com/watch?v=6RlGQM6PvHY https://www.youtube.com/watch?v=OuXHM_zuc7k Man, Platinum clearly looked at DMC5 and went "Challenge accepted" when it came to not only V's devil summoning but also Dante's arsenal. |
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q_3
Posts: 149 |
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I, too, would like a better written and more inclusive Persona, but we recently got pretty dang close to that with The Caligula Effect 2 (canon nonbinary character, almost all adult cast) and Blue Reflection: Second Light (canon lesbian couple, all female cast) (and both games featuring solid character writing all around).
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Darkabomination
Posts: 89 |
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Playing Persona 1 PSP with the almost completed music patch is night and day. Having the better translation with the original atmospheric music does a lot to salvage the intended experience the west never got with either version.
I miss SMT in general. V feels like a parody of Nocturne's deliberate minimalism with pretty terrible exploration design, a plot that's less substantial than the SNES games, and a cast that is somehow even simpler than the usual alignment archetypes. I'd love to see budget first-person games make a comeback. SH1 and Strange Journey showed they could be fast and fluid to control with even slightly decent hardware. |
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BadNewsBlues
Posts: 6087 |
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I don’t think the reason such games never caught on or fell out of favor was their speed and complicated controls. I can attest to the fact from playing Strange Journey that while it was a decent game between the minimalistic and unimpressive visuals the dungeon crawling was tedious to a damn near game killing degree. |
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FinalVentCard
ANN Reviewer
Posts: 539 |
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There's a way to get first-person dungeon crawlers working--after all, the Etrian Odyssey series because the huge hit it was being just that. But, uh... maybe cut down on the Eradinus-like areas. That one's YHWH's punishment for a sinful Earth. |
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