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This Week in Games - Atlus With the Old, In With the New


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FilthyCasual



Joined: 01 Jun 2015
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PostPosted: Fri Apr 26, 2024 12:56 pm Reply with quote
Quote:
Trim wiki image link urls after the file type - everything after png in this case - to ensure they work.
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FinalVentCard
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PostPosted: Fri Apr 26, 2024 1:10 pm Reply with quote
FilthyCasual wrote:
Quote:
Trim wiki image link urls after the file type - everything after png in this case - to ensure they work.


Thanks for the heads-up! The URLs are fixed now. I'll keep this in mind for the future.


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malvarez1



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PostPosted: Fri Apr 26, 2024 1:11 pm Reply with quote
Metaphor looks really good, definitely picking it up.
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NeoStrayCat



Joined: 14 Sep 2011
Posts: 623
PostPosted: Fri Apr 26, 2024 2:35 pm Reply with quote
Speaking of G-Mode and the upcoming Aigis game that's being re-released on PC/Steam and Switch. There's a github page for the G-Mode Archives that has English translations for 4 games that they've done so far (one of them based on the first Persona game, nothing on the Last Bible games though.)

At the moment, the translations only work on the PC/Steam version. Hopefully they could do more than just those 4.

Other than that...a wild week of news with the PokeGo avatar issues, Comedy Central and Golden Axe (myself going literally "huh"), and the other stuff mentioned. Also, a big list of releases out this week too. (Like Sand Land, Eiyuden Chronicle, that SaGa game, and Stellar Blade to name a few.), but for me, while not mentioned in the article, Triggerheart Exelica just recently released on PC/Steam and having a good time with it.

And lastly...Man, Snowboard Kids...I wished Atlus actually cared about their older IP's and not forgot them or care to exist, other than just being the company they built on SMT/Persona mostly. If Snowboard Kids is getting merch in the modern day, then it would be nice for Atlus to remember that Power Instinct exists (but they don't, lol, and not just counting a reference to it in P5/R). Would be nice if that series came back for the modern day and re-release their titles too for current gen platforms while they're at it.
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Fri Apr 26, 2024 2:48 pm Reply with quote
Ah, Eiyuuden, another Switch port where the company clearly did a slopjob with it to get units sold with the "We'll just patch it later!" justification. I also can't help but feel a lot of companies are doing these hoping that the Switch 2 or whatever it's called will run them better. Which...is a very stupid strategy. Anyway, since it's a bit buggy on any platform I'll wait for a bit.

Metaphor looking stylish as always. Kind of fascinating to always bring a touch of modernity to a fantastical setting, like what FFVII did in regards to ultracapitalism, eco-terrorism, etc. In this case the idea of an election which is so foreign to the populace of the world makes me wonder how its going to go down.


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FinalVentCard
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PostPosted: Fri Apr 26, 2024 2:55 pm Reply with quote
NeoStrayCat wrote:
Speaking of G-Mode and the upcoming Aigis game that's being re-released on PC/Steam and Switch. There's a github page for the G-Mode Archives that has English translations for 4 games that they've done so far (one of them based on the first Persona game, nothing on the Last Bible games though.)

At the moment, the translations only work on the PC/Steam version. Hopefully they could do more than just those 4.


Then the outlook on Aigis's game getting a fan-made translation is looking pretty great! Anime smile

NeoStrayCat wrote:
Also, a big list of releases out this week too. (Like Sand Land, Eiyuden Chronicle, that SaGa game, and Stellar Blade to name a few.), but for me, while not mentioned in the article, Triggerheart Exelica just recently released on PC/Steam and having a good time with it.


In hindsight, it's hilarious that so many people claimed that 2024 would be an "empty" year. This year has been so front-loaded with so many RPGs and now Stellar Blade. And it's still only April!


NeoStrayCat wrote:

And lastly...Man, Snowboard Kids...I wished Atlus actually cared about their older IP's and not forgot them or care to exist, other than just being the company they built on SMT/Persona mostly. If Snowboard Kids is getting merch in the modern day, then it would be nice for Atlus to remember that Power Instinct exists (but they don't, lol, and not just counting a reference to it in P5/R). Would be nice if that series came back for the modern day and re-release their titles too for current gen platforms while they're at it.


The Breaker games got brought back a few years ago. We live in wild times, so who knows--someone out there has to remember Power Instinct. And hey, sometimes a bunch of people going "Hey, remember this weird thing?" can be enough to light a fire under someone's butt. It might not always result in a new game, as the #FreeMVC folks can attest to, but all it takes is one little pebble to start an avalanche...
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Silver Kirin



Joined: 09 Aug 2018
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PostPosted: Fri Apr 26, 2024 3:41 pm Reply with quote
AiddonValentine wrote:
Ah, Eiyuuden, another Switch port where the company clearly did a slopjob with it to get units sold with the "We'll just patch it later!" justification. I also can't help but feel a lot of companies are doing these hoping that the Switch 2 or whatever it's called will run them better. Which...is a very stupid strategy. Anyway, since it's a bit buggy on any platform I'll wait for a bit.

To be fair, Eiyuuden wasn't even supposed to come out on the Switch, I remember when the Kickstarter was announced the developers said they were hoping to release the game on Nintendo's next console, but considering the Switch is one of the most popular console among JRPG players and the amount of units it has sold, they later included a Switch port, but just like what happened with Bloodstained, perhaps due to time and the Switch's older hardware, the game has vaious technical issues, despite the fact that the Switch version is probably going to the version which most people are going to play.
In regards to the Switch 2, it's going to be very interesting to see how third-parties, especially Japanese ones, are going to deal with the system, ever since it launched the Switch caught many developers off-guard, I think that's one of the main reason why there's so few major third-party titles designed for the console, Monster Hunter: Rise, Shin Megami Tensei V and Momotaru Dentetsu are the only ones that I can think of, the rest having been late ports from recent games or games from older generations, like the recently announced One Piece Oddysey port, but I wonder if these ports truly sell well.ç
I can imagine some games like Persona 3R, Metaphor ReFantazio, Street Fighter 6, the Resident Evil remakes, Elden Ring and maybe Final Fantasy VII Remake arriving on the Switch 2, but I don't know if plenty of Nintendo fans that do not own any other consoles or have a powerful PC are just waiting for this games to arrive on the next console or that there's a huge player base that is willing to double dip the Switch 2 versions just for the portability factor.
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oilers2007



Joined: 23 Sep 2022
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PostPosted: Fri Apr 26, 2024 4:07 pm Reply with quote
This Week in Games wrote:
A contingent of Gamers™ have raised issues with women in games "being ugly"; there have been complaints about how women look in AAA games. Now, the argument is pretty vague on its face, which is how some people like it. Still, realistically, this is a case of people being angry at Horizon: Zero Dawn, Spider-Man 2, and the upcoming Star Wars: Outlaws for how they've portrayed their lead actresses and how the results are allegedly "ugly." It boils down to their weirdly pronounced jaws or a woman who grew up in a post-apocalyptic setting with peach fuzz and no makeup.


This is a common sentiment I see out of creators in the East as well. Kim Hyung Tae was asked how he felt about western journalists and critics who complained Stellar Blade was too sexy and he gave a bit of a nuanced take where he understands western developers value realism and diversity over aesthetics but his priority is to make fun entertainment that reflects Eastern culture rather than American culture.

Mamoru Oshii said similar things of how he feels only Eastern studios can make games with cute girls anymore.

I don't play many western games myself but I'm sure there's still indie games out there that don't follow the focus of the AAA industry like Kim alluded to but I'm not too familiar with a lot of them. I tried to see if Double Dragon Gaiden was made by a western studio or not since that was the last indie I played and apparently Raymond Teo is from Singapore so I suppose it's Eastern as well.
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Fri Apr 26, 2024 4:49 pm Reply with quote
Silver Kirin wrote:

To be fair, Eiyuuden wasn't even supposed to come out on the Switch, I remember when the Kickstarter was announced the developers said they were hoping to release the game on Nintendo's next console


I just call it what it is: stupidity. By the time Eiyuden was on Kickstarter the Switch was in one of its best years ever, so not aiming for it makes no sense. Even if they were predicting that the successor would be out by 2023 (which looks funnier and funnier as a prediction as time goes on) there would be too many Switches to ignore. And even then, considering how buggy the other versions are it doesn't seem to be a power issue so much as a competency issue (especially when they were using Unity)
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Fri Apr 26, 2024 4:50 pm Reply with quote
NeoStrayCat wrote:
And lastly...Man, Snowboard Kids...I wished Atlus actually cared about their older IP's and not forgot them or care to exist, other than just being the company they built on SMT/Persona mostly. If Snowboard Kids is getting merch in the modern day, then it would be nice for Atlus to remember that Power Instinct exists (but they don't, lol, and not just counting a reference to it in P5/R). Would be nice if that series came back for the modern day and re-release their titles too for current gen platforms while they're at it.


I they don’t think they don’t care about them nor have forgotten these titles exist.

Generally the reason why you see companies not making newer entries of their older titles is either because it’s not profitable or them simply not knowing what to do with the IP beyond using it for smartphone or pachinko/pachislot stuff which is one of the last things they did with Power Instinct.

While I could see them or someone else rereleasing the older games definitely can’t seem them releasing a newer game. Then again someone saw need to release the sequel to Rumble Fish despite how ultra obscure the first game was.


Quote:
A lot of the complaints about the updates in Pokémon Go specifically have led to many users being openly transphobic. Folks have blamed it on Niantic HQ being in California because California is a boogeyman to people for some reason (ignoring how California has been a hotbed of game studios for ages). It doesn't help that many of the examples people share are intentionally made in bad faith. I get that the new models look doughy, but if your model has beefy shoulders, it's because you designed it that way. Don't blame Niantic for how far you move the slider around.


These people also tend to overlook that for as liberal and progressive California can get they much like any other state can have parts of the state or any given city within that goes against the grain. And unfortunately California does have transphobes that basically want to bring some of the odious stuff that legislators in red states have pass there.

Like not being able to display the LGBTQ flag in schools or government buildings.


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FinalVentCard
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Joined: 28 Oct 2018
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PostPosted: Fri Apr 26, 2024 5:13 pm Reply with quote
oilers2007 wrote:
This Week in Games wrote:
A contingent of Gamers™ have raised issues with women in games "being ugly"; there have been complaints about how women look in AAA games. Now, the argument is pretty vague on its face, which is how some people like it. Still, realistically, this is a case of people being angry at Horizon: Zero Dawn, Spider-Man 2, and the upcoming Star Wars: Outlaws for how they've portrayed their lead actresses and how the results are allegedly "ugly." It boils down to their weirdly pronounced jaws or a woman who grew up in a post-apocalyptic setting with peach fuzz and no makeup.


This is a common sentiment I see out of creators in the East as well. Kim Hyung Tae was asked how he felt about western journalists and critics who complained Stellar Blade was too sexy and he gave a bit of a nuanced take where he understands western developers value realism and diversity over aesthetics but his priority is to make fun entertainment that reflects Eastern culture rather than American culture.

Mamoru Oshii said similar things of how he feels only Eastern studios can make games with cute girls anymore.

I don't play many western games myself but I'm sure there's still indie games out there that don't follow the focus of the AAA industry like Kim alluded to but I'm not too familiar with a lot of them. I tried to see if Double Dragon Gaiden was made by a western studio or not since that was the last indie I played and apparently Raymond Teo is from Singapore so I suppose it's Eastern as well.


I call shenanigans on all of that, in the wake of AAA games outside of Japan giving the world characters like the cast of Baldur's Gate 3, Isabella from Dragon Age, Liara from Mass Effect, Bloodrayne, Shantae, Patricia Wagon from Mighty Switch Force... like, Karlach had people howling in feral thirst. Still does, even. I do agree that games in America value realism to a fault, but the idea that this means games don't make attractive characters anymore feels like one big grift. I'm remembering Ryoko Kukui's big page of elves from American RPGs where she is breathlessly swooning over how Shadowheart calls her "you" or apologizing to some Dragon Age elf for making them commit cannibalism so much, or the likes of Toshiro Chiba or Butcha-U being thirsty for American superheroes like She-Hulk or Power Girl.

This is a very touchy subject (I'm asking for folks to please not set my comments on fire), but I feel like I'm being had. An American studio didn't make Stellar Blade, but an American studio did give the world Alexstrasza. I don't think we can claim there aren't charming characters in American games in the wake of Cortana's continued fame.

AiddonValentine wrote:
Silver Kirin wrote:

To be fair, Eiyuuden wasn't even supposed to come out on the Switch, I remember when the Kickstarter was announced the developers said they were hoping to release the game on Nintendo's next console


I just call it what it is: stupidity. By the time Eiyuden was on Kickstarter the Switch was in one of its best years ever, so not aiming for it makes no sense. Even if they were predicting that the successor would be out by 2023 (which looks funnier and funnier as a prediction as time goes on) there would be too many Switches to ignore. And even then, considering how buggy the other versions are it doesn't seem to be a power issue so much as a competency issue (especially when they were using Unity)


I feel like the responsible thing to do would have been to release a Switch port at a later date. WayForward does a good job with getting their games on every SKU, but they work on their ports one at a time. Provided, it's a long way from something like Shantae and the Seven Sirens to, like, something the size of Eiyuden Chronicle, but still.
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YackDe



Joined: 23 Apr 2024
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PostPosted: Fri Apr 26, 2024 5:56 pm Reply with quote
WayForward is not a good example to turn to. River City Girls 2 was busted for months on console while PC got a performance patch within the week.
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Joe Mello



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PostPosted: Fri Apr 26, 2024 7:10 pm Reply with quote
FinalVentCard wrote:
I do agree that games in America value realism to a fault, but the idea that this means games don't make attractive characters anymore feels like one big grift.

IMO this, in a way, speaks to how bad Activision Blizzard has fumbled the ball because if Overwatch was still in our collective consciousness, this would barely be a conversation.

(Also I guess we ignore Fortnite at our peril???)
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Fri Apr 26, 2024 7:36 pm Reply with quote
FinalVentCard wrote:
I call shenanigans on all of that, in the wake of AAA games outside of Japan giving the world characters like the cast of Baldur's Gate 3, Isabella from Dragon Age, Liara from Mass Effect, Bloodrayne, Shantae, Patricia Wagon from Mighty Switch Force... like, Karlach had people howling in feral thirst. Still does, even. I do agree that games in America value realism to a fault, but the idea that this means games don't make attractive characters anymore feels like one big grift. I'm remembering Ryoko Kukui's big page of elves from American RPGs where she is breathlessly swooning over how Shadowheart calls her "you" or apologizing to some Dragon Age elf for making them commit cannibalism so much, or the likes of Toshiro Chiba or Butcha-U being thirsty for American superheroes like She-Hulk or Power Girl.

This is a very touchy subject (I'm asking for folks to please not set my comments on fire), but I feel like I'm being had. An American studio didn't make Stellar Blade, but an American studio did give the world Alexstrasza. I don't think we can claim there aren't charming characters in American games in the wake of Cortana's continued fame.


The thing is it is bullshit.

Like when you have for example people complaining about how unattractive the female characters in MK1 are after complaining about this for the entirety of the Armageddon Trilogy. You gotta call shenanigans. It also doesn’t get any better when you have people thinking that attractive female = dressing up in a revealing , skimpy outfit.
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Silver Kirin



Joined: 09 Aug 2018
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PostPosted: Fri Apr 26, 2024 7:39 pm Reply with quote
[quote="AiddonValentine"]
Silver Kirin wrote:
I just call it what it is: stupidity. By the time Eiyuden was on Kickstarter the Switch was in one of its best years ever, so not aiming for it makes no sense. Even if they were predicting that the successor would be out by 2023 (which looks funnier and funnier as a prediction as time goes on) there would be too many Switches to ignore. And even then, considering how buggy the other versions are it doesn't seem to be a power issue so much as a competency issue (especially when they were using Unity)

I understand, perhaps they should have developed the title with a Switch version as a base, but I've seen than plenty of Japanese developers have always tended to favor PlayStation over Nintendo, another good example would be Falcom, who took a lot of time to make games for the Switch. The fact that the Switch has become one of the most succesful consoles of all time and in Japan it is the best-selling console with over 32 million units makes me wonder why many developers skipped the system, like how Atlus didn't make Switch versions for Soul Hackers 2, Persona 3R and ReFantazio, despite the fact that SMT V and Persona 5R are on the Switch (the games perfomance could be an issue, but that didn't stop WB. porting MK1 and Hogwart's Legacy), Bandai-Namco also didn't make a Sand Land Switch version, though considering that Ace Combat 7 and One Piece Odyssey got late ports, a Switch version is probably going to arrive next year, even if the Switch 2 would be already on the market at that point, but the funny thing is that OP Odyssey's Switch version has already surpassed Sand Land at pre-orders in Japan
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